01
Structured development with clean architecture, algorithms and maintainable code for production-oriented systems.
AI/ML · XR/VR · TELEROBOTICS · PARALLEL COMPUTING · 3D SYSTEMS
I build intelligent, high-performance software — applied AI/ML, immersive XR/VR, ROS2 robotics, parallel systems and real-time 3D.
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FOCUS
I work where algorithms, real-time interaction and 3D environments converge in practice — from AI/ML pipelines and cross-platform XR/VR to ROS2 robotics, parallel computing and performance-oriented systems engineering.
TECHNICAL_DOMAINS
Focused areas across software engineering, AI/ML, XR/VR, telerobotics, parallel computing and 3D systems.
01
Structured development with clean architecture, algorithms and maintainable code for production-oriented systems.
02
Applied ML — model training, preprocessing and desktop prototypes using Python, TensorFlow/Keras and Scikit-learn.
03
Immersive applications and interaction systems in Unity and Unreal Engine, with cross-platform XR/VR workflows.
04
Designing high-performance software architectures and multi-threaded C/C++ systems for computationally demanding workloads.
05
ROS2-based robotics software — node architecture, distributed communication and remote-control workflows.
06
Real-time 3D environments, visualization and interactive scenes for XR/VR, simulation and technical presentation.
STACK_INDEX
CORE_STACK_INDEX
23 technologies
FEATURED
Selected projects across XR/VR, AI/ML, telerobotics and high-performance systems.
ATC Voice Resilience Lab: Core Networking Prototype
FEATURED_WORK
A C++20 mission-critical voice networking lab for SIP/SDP call control, real RTP media resilience, deterministic fault injection, and live operational telemetry.
TECH_STACK
Parallel 3D Voxel Pattern Matching v2
FEATURED_WORK
High-performance 3D CT voxel pattern matching with optimized sequential, POSIX Threads and MPI implementations.
TECH_STACK
TELEROBOTIC-DIGITAL-TWIN
FEATURED_WORK
Hand-tracked XR control connected through ROS2 to a real-time Unity digital twin.
TECH_STACK